BARSOOM MUD

Journey to the Dying World of Mars

Character Classes of Barsoom

On Barsoom, there are no clerics or magic users. The classes reflect the harsh, dying world of Mars where survival depends on martial prowess, scientific knowledge, social cunning, or deadly precision. Choose your path wisely—each class offers a unique way to experience the wonders and dangers of the Red Planet.

Warrior

Dwar / Padwar

The backbone of Martian civilization, Warriors are masters of the long sword, radium pistol, and close combat. They excel in direct confrontation and can withstand tremendous physical punishment. Whether a Green Martian with four arms or a Red Martian noble, Warriors dominate the battlefield through raw skill and courage.

Primary Stats: Strength, Constitution

Secondary Stats: Dexterity

Weak Stats: Intelligence, Charisma

Key Abilities:

  • Highest hit points per level
  • Best weapon proficiency and damage
  • Superior armor usage
  • Combat maneuvers (disarm, charge, multi-attack)
  • Battle leadership at higher levels

Starting Equipment: Long sword, radium pistol, leather harness with metal ornaments, fighting leathers

Inspired by: John Carter, Tars Tarkas, Tan Hadron

Scientist

Savant / Inventor

Barsoom's Scientists are the keepers of ancient knowledge and creators of wondrous devices. They can perform brain transplants, create invisibility devices, manufacture atmosphere, and build sophisticated navigation systems. Their inventions and knowledge make them invaluable, combining the roles of engineer, surgeon, and natural philosopher.

Primary Stats: Intelligence, Wisdom

Secondary Stats: Dexterity

Weak Stats: Strength, Constitution

Key Abilities:

  • Identify and repair technology
  • Create inventions and devices
  • Surgery and healing (restore HP, cure poison, transplant brains)
  • Analyze weaknesses in creatures and technology
  • Navigate by instruments
  • Use scientific weapons (radium rifles, disintegrator rays)

Starting Equipment: Surgical kit, diagnostic instruments, notebook, small radium pistol, scholar's robes

Inspired by: Ras Thavas, Phor Tak, Dejah Thoris

Noble

Jed / Princess

Nobility on Barsoom is not mere privilege—it's a responsibility requiring courage, wisdom, and leadership. Nobles command respect through force of personality and lead through example. They excel at diplomacy, can inspire followers, and possess the social standing to access powerful allies.

Primary Stats: Charisma, Wisdom

Secondary Stats: Intelligence or Strength

Weak Stats: Constitution

Key Abilities:

  • Inspire and command followers
  • Diplomatic persuasion
  • Access to resources and allies
  • Rally troops in combat (+morale, +accuracy)
  • Detect deception and read motives
  • Command respect (intimidate or befriend)
  • Moderate combat ability

Starting Equipment: Ornate long sword, jeweled harness, signet ring of noble house, well-crafted radium pistol

Inspired by: Dejah Thoris, Tara of Helium, Gahan of Gathol

Assassin

Shadow / Blade

Assassins are the shadow warriors of Barsoom, masters of stealth, poison, and the killing strike. Operating outside traditional codes of honor yet bound by professional ethics, they excel at reconnaissance, sabotage, and eliminating targets without detection. In a world of open combat, they represent the hidden blade.

Primary Stats: Dexterity, Intelligence

Secondary Stats: Strength

Weak Stats: Charisma, Wisdom

Key Abilities:

  • Backstab for massive damage
  • Hide and move silently
  • Pick locks and disable traps
  • Apply and create poisons
  • Climb walls and surfaces
  • Critical strikes and dirty fighting
  • Urban navigation and information gathering

Starting Equipment: Dual daggers, dark cloak, lockpicks, poison kit, silent boots

Inspired by: Guild of Assassins, Gor Hajus

Class Philosophy

These classes reflect Barsoom's unique setting:

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